/* Cube.m */

#import "Cube.h"
#import <stdio.h>
#import "Linear3D.h"
#import <dpsclient/wraps.h>

@implementation Cube

- render
{
	vector3D back[] = {{.5,.5,.5},{.5,-.5,.5},{-.5,-.5,.5},{-.5,.5,.5}},
		front[]={{.5,.5,-.5},{-.5,.5,-.5},{-.5,-.5,-.5},{.5,-.5,-.5}},
		left[]={{-.5,-.5,-.5},{-.5,.5,-.5},{-.5,.5,.5},{-.5,-.5,.5}},
		right[]={{.5,.5,-.5},{.5,-.5,-.5},{.5,-.5,.5},{.5,.5,.5}},
		top[]={{.5,.5,.5},{-.5,.5,.5},{-.5,.5,-.5},{.5,.5,-.5}},
		bottom[]={{.5,-.5,-.5},{-.5,-.5,-.5},{-.5,-.5,.5},{.5,-.5,.5}};
	PSsetgray(0.0);
	PSsetlinewidth(3.0);
	[self polygon:back howMany:4];
	[self polygon:front howMany:4];
	[self polygon:left howMany:4];
	[self polygon:right howMany:4];
	[self polygon:top howMany:4];
	[self polygon:bottom howMany:4];	
	return self;
}

@end
